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Roadmap

The current goal is a full release before POE2 0.5 to then allow for sunsetting the old version before the next big patch. Below is a list of what is left to do.


Modules

  • Crafting interface
  • Emulator integration
  • Calculator integration
  • Simulator integration
  • Data browser integration
  • Affinities integration

Features

  • Legacy mode toggler
  • POE2 : Integrate reference texts
  • Add UI setting to show reference texts or not
  • Crafting : make responsive version
  • Optional fullscreen crafting interface
  • Modify item (rarity, remove corruption etc)
  • Emulator : spending overview
  • Emulator : spending details
  • Emulator : view actions history
  • Emulator : item changes view on action
  • Inventory : import all
  • Inventory : delete all
  • Item : auto-save
  • Data browser : search
  • Implement poe.ninja currency prices
  • Patch selector
  • Patch data comparer
  • Import / Export User settings
  • Path of Building Item Export
  • Manually change modifier values on an item
  • Manually change item quality
  • Manually change item property values
  • Implement memory strands
  • Compute pseudos (pdps, edps, tot resists, etc) on item output
  • User setting option to toggle pseudo computing
  • Allow for pastebin and gist importing
  • Change item level for editable items
  • Edit item implicit values

Data Browser

  • Items
  • Modifiers
  • Gems
  • ...

Simulator integration (Currently working on this)

  • Simulator configuration interface
  • Step configuration interface
  • Link configuration interface
  • Save, load, new simulation functionality
  • Create a simulation from the crafting setup
  • Simulator worker
  • Realtime mode
  • Export/Import Simulation
  • Export/Import entire simulation saved data
  • Fullscreen interface implementation
  • Create a step from the crafting interface current setup
  • Copy simulation
  • Debug mode
  • Fixed mode
  • Rule 10 Output
  • Action step mode : Condition check
  • Copy conditions from a route feature
  • Copy step feature
  • Simulation results output
    • Items output
    • Cost breakdown
  • Simulation specific requirements
    • Pseudos and properties
    • Unrevealed/Veiled affixes
    • Weighted sum support
  • Fixes, adjustments and bugs
    • Change starting item functionality
    • Add an optional textarea description field for steps
    • Refactor saved data to convert crafting method identifiers to permanent identifiers
    • Refactor saved data to convert omen identifiers to permanent identifiers
    • Refactor saved data to convert requirements identifiers to permanent identifiers
    • Make simulations accessible when no base is selected
    • Add validation when changing start item to make sure the change is legal
    • Issue with "Simulate this outcome" from calculator where if we have a blank setup it will not take the latest item state (New body armour -> orb of alchemy -> switch to chaos orb -> set requirement -> simulate this outcome)

Calculator Integration

  • General
    • Fullscreen mode integration
    • Omen spending
    • Requirements
      • Open affix / prefix / suffix
      • Number of affixes
      • >Add elevated modifiers to selector
    • Generation weights handling in calculations
    • Confidence level and user setting
  • Path of Exile 1
    • Orb of Transmutation
    • Orb of Alteration
    • Orb of Augmentation
    • Regal Orb, Foulborn Regal Orb
    • Orb of Alchemy
    • Chaos Orb, Veiled Chaos Orb
    • Exalted Orb, Veiled Exalted oRb, Foulborn Exalted Orb
    • Orb of Annulment
    • Orb of Scouring
    • Divine Orb
    • Blessed Orb
    • Fracturing Orb
    • Vaal Orb
    • Tailoring Orb, Tempering Orb
    • Sacred Orb
    • Orb of Dominance
    • Awakener's Orb
    • Shaper's, Elder's, Crusader's, Redeemer's, Hunter's and Warlord's Exalted Orb
    • Essences
    • Fossils
    • Bloodstained Fossil
    • Fossil Optimizer
    • Harvest : Augment
    • Harvest : Convert
    • Harvest : Reforge
    • Harvest : Reforge More/Less Likely
    • Harvest : Reforge Influence
    • Harvest : Synthesise an Item
    • Beastcraft : Prefix to Suffix and Suffix to Prefix
    • Beastcraft : Add a Shaper, Elder, Redeemer, Hunter, Crusader and Warlord Modifier to an Item
    • Beastcraft : Reroll a Synthesis Implicit
    • Tainted Crafts
    • Eldritch Crafts
    • Generate a Magic and Rare Item
    • Genesis Tree
    • Unveil
  • Path of Exile 2
    • Orb of Transmutation
    • Orb of Augmentation
    • Regal Orb
    • Orb of Alchemy
    • Chaos Orb
    • Exalted Orb
    • Orb of Annulment
    • Divine Orb
    • Fracturing Orb
    • Vaal Orb
    • Essences
    • Desecration
    • Temple Crafts
    • Generate a Magic and Rare Item
    • Reveal
  • Omens
    • Omen of Dextral Alchemy
    • Omen of Sinistral Alchemy
    • Omen of Dextral Coronation
    • Omen of Sinistral Coronation
    • Omen of Homogenising Coronation
    • Omen of Dextral Erasure
    • Omen of Sinistral Erasure
    • Omen of Whittling
    • Omen of Dextral Exaltation
    • Omen of Sinistral Exaltation
    • Omen of Homogenising Exaltation
    • Omen of Greater Exaltation
    • Omen of Catalysing Exaltation
    • Omen of Dextral Annulment
    • Omen of Sinistral Annulment
    • Omen of Light
    • Omen of Greater Annulment
    • Omen of Corruption
    • Omen of Dextral Crystallisation
    • Omen of Sinistral Crystallisation

Emulator integration

  • Recombinating
    • (POE1) Path of Exile 1 Recombinator
    • Path of Exile 2 Recombinator (shared)
    • (POE2) Omen of Recombination
  • Unveil/Reveal method (to complement manual unveil/revealing and allow for simulation setup)
  • (POE1) Benchcrafting
  • Vaal Orb (transform map, waystone corrupts)
  • (POE1) Tailoring / Tempering Orb
  • (POE1) Sacred Orb
  • (POE1) Orb of Dominance
  • (POE1) Harvest - Enchants
  • (POE1) Harvest - Special - Reforge Influence
  • (POE1) Harvest - Special - Change Influence
  • (POE1) Bestiary - Imprint
  • (POE1) Bestiary - Reroll a synthesis implicit
  • (POE1) Bestiary - Add a metamod
  • (POE1) Awakening Orb
  • Hinekora's Lock
  • (POE1) Vendor recipees
  • (POE1) Temple double corrupt
  • (POE1) Harvest synthetize item
  • (POE1) Tainted Catalyst
  • (POE2) Handle Mark of the Abyssal Lord
  • (POE1) Reflecting mist
  • (POE1) Tangled fossil handling
  • (POE1) Genesis tree

Fixes, adjustments and bugs

  • Implement limitations and a user setting to bypass them when adding modifiers from the pool
    • User setting
    • Influence check and automatically add influence if possible
    • Modifier type limit check
  • Item importation
    • Import properties (values)
    • Import enchantments
    • (POE1) Handle cluster jewels
    • (POE1) Handle synth mods
  • Apply modifiers to local item properties
  • (POE1) Fix cluster jewel notable descriptions opacity when crossed out
  • Omen of Light : extend to remove "desecrated" modifiers and not only unrevealed
  • Issue with socketables that have more than one value / range of values
  • Strongboxes : should not be able to save to inventory
  • CTRL-Z when reverting adding an influence should rebuild
  • Track desecrated mods from normal explicits pool
  • POE1 : Handle special breach rings
  • POE2 : Handle breach ring quality
  • Add legacy labels to legacy crafting methods
  • Issue where regal method is set to reroll as to not block affixes from calc output but when trying to represent omens it doesnt work
  • Optimize calculator BUILD (slow in poe1 because of mod volume)
  • (POE2) Break runes into subgroups (lesser, normal, greater, exceptional)
  • (POE1) Handle Astrolable Amulet properly
  • Apply flask modifiers to relevant item properties
  • (POE2) Parse Crossbow Reload Time property
  • (POE2) Fix Focii and Quarterstaff image ratios
  • When changing to another item of the same class, it does not appear as if the method states are being updated
  • When toggling between method groups, the cursor of the previously selected method from a group is not visible
  • Handle implicit overwrites (When synthesising, corrupting, etc) taking into account the "local_implicit_mod_cannot_be_changed" stat
  • Handle heist enchantment effects on explicits
  • Handle harvest enchantment effect on properties properly (1% per x quality)
  • Handle local modifier effect on attribute requirements
  • Issue with essences having some tiers not in the same group are the others (generation tags absent on the last tier)
  • Handle Jewellery Implicit Modifier Magnitudes effect (Focused Amulet etc)
  • Apply unique identifiers to crafting methods for legacy durability
  • Make it so it does'nt default on special bases when selecting a base
  • Find a way to handle having a legacy item in inventory
  • Fix issue where changing item base with a filter selection keeps the filter on but the filter selector is not set right
  • Fix issue where item computed pseudo values are pre-quality

Data parsing

  • Flask mods : issue with enchantment -1 per use toggling for some explicits
  • POE1 : Betrayal master exclusive drop mods (ex tag: elreon_veiled_prefix)
  • POE1 : Incursion modifiers (manual mappings)
  • POE1 : Synth modifiers
  • POE2 : Waystones
  • POE1 : Maps have issues with pack size mod always being there
  • POE1 : Clusters are missing corrupted modifiers
  • POE1 : Necropolis modifiers
  • POE1 : Tinctures have double items with no implicits
  • POE1 : Amulets showing eater/exarch implicits and should not
  • POE1 : Heist Body armour and weapon enchantments
  • POE1 : Harvest enchantments
  • POE1 : Abyss jewel issue (0% chance to Avoid being Chilled, (20-25)% chance to Avoid being Frozen)
  • POE1 : Primordial Remnant quant/rarity mod not showing
  • POE1 : Logbook and memory implicits showing for all mapping bases
  • POE1 : Invitations all mods have 0% increased Pack Size in your Maps and they have logbook/memory implicits when they shouldnt as well, corrutps seem off also

Misc

  • Custom user price setting
  • Path of Exile Sign-on for character item import
  • Bulk pricing setting and toggle
  • Patreon Sign-on
  • Speed up fossil optimizer
  • Add blight ring enchantment required oils
  • Add a notice for modifier type pools for when weightings are not know (synth mods)