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The current goal is a full release before POE2 1.0 to then allow for sunsetting the old version
before the next big
patch. Below is a list of what is left to do.
Modules
Crafting interface
Emulator integration
Calculator integration
Simulator integration
Data browser integration
Affinities integration
Features
Legacy mode toggler
Integrate reference texts
Add UI setting to show reference texts or not
Crafting : make UI more responsive
Optional fullscreen crafting interface
Modify item (rarity, remove corruption etc)
Emulator : spending overview
Emulator : spending details
Emulator : view actions history
Emulator : item changes view on action
Inventory : import all
Inventory : delete all
Item : auto-save
Data browser : search
Implement poe.ninja currency prices
Patch selector
Patch data comparer
Import / Export User settings
Path of Building Item Export
Manually change modifier values on an item
Manually change item quality
Manually change item property values
Implement memory strands
Compute pseudos (pdps, edps, tot resists, etc) on item output
User setting option to toggle pseudo computing
Allow for pastebin and gist importing
Change item level for editable items
Edit item implicit values
Implement a seperated emulator/calculator UI version as an option
Implement a more contrast heavy CSS theme that the user can toggle to in user settings.
Implement a "best bench block" suggestion in some way
Data Browser
Items
Modifiers
Gems
Monsters
...
Simulator integration (Currently working on this)
Simulator configuration interface
Step configuration interface
Link configuration interface
Save, load, new simulation functionality
Create a simulation from the crafting setup
Simulator worker
Realtime mode
Export/Import Simulation
Export/Import entire simulation saved data
Fullscreen interface implementation
Create a step from the crafting interface current setup
Copy simulation
Debug mode
Add an option to step configuration to set a step as a starting step
Make it possible for a step to route back to a step that routed to it
Fixed mode
Rule 10 Output
Action step mode : Condition check
Copy conditions from a route feature
Allow for splitting work into multiple workers
Let the user default if they want <,<=,=,>=,> for the value comparison of a requirement. (Look into
changing this to MIN-MAX to reflect the trade site interface)
Add the possibility to fail forward on a simulator action, setting up which route is the fail forward
route
Be able to change currency (chaos, div, exalt) for the base item cost.
Copy step feature
Simulation results output
Items output
Cost breakdown
Simulation specific requirements
Pseudos and properties
Unrevealed/Veiled affixes
Weighted sum support
Fixes, adjustments and bugs
Change starting item functionality
Add an optional textarea description field for steps
Refactor saved data to convert crafting method identifiers to permanent identifiers
Refactor saved data to convert omen identifiers to permanent identifiers
Refactor saved data to convert requirements identifiers to permanent identifiers
Make simulations accessible when no base is selected
Add validation when changing start item to make sure the change is legal
Issue with "Simulate this outcome" from calculator where if we have a blank setup
it will not
take the latest item state (New body armour -> orb of alchemy -> switch to chaos orb -> set
requirement -> simulate this outcome)
Make the simulator have default values (1) for things like open prefix/suffix when
the user has
none specified.
Make sure there is more error details bubbling to the user when the simulation
stops.
Saving an already saved simulation should create a new save copy.
Calculator Integration
General
Fullscreen mode integration
Omen spending
Requirements
Open affix / prefix / suffix
Number of affixes
>Add elevated modifiers to selector
Generation weights handling in calculations
Confidence level and user setting
"Emulate this outcome" button that runs the current calc setup in the simulator flow until it
hits a success and stops, updating the item.
Output the entire item instead of just the name when choosing an item.
Apply unique identifiers to crafting methods for legacy durability
Make it so it does'nt default on special bases when selecting a base
Find a way to handle having a legacy item in inventory
Fix issue where changing item base with a filter selection keeps the filter on but the filter selector
is not set right
Fix issue where item computed pseudo values are pre-quality
Importing a talisman is doubling the enchantment modifier
Prioritize META requirements when searching in the requirement drop-down
Make it so its possible to reveal modifiers when an item is
corrupted.
Make the selectors more clear in regards to what is selected and remove grayscale where applicable
Change the modifier options modal to a context menu
Add modifier tags to modifiers in the requirement drop-downs
Add intangibility value to PoB export
Data parsing
Flask mods : issue with enchantment -1 per use toggling for some explicits
There is an issue with the Body Armour Exarch gain frenzy charge every second
modifier where the
tier order is reversed. This probably extends to alot more modifiers, look into a solution for this.
Betrayal master exclusive drop mods (ex tag:
elreon_veiled_prefix)
Incursion modifiers (manual mappings)
Synth modifiers
Waystones
Maps have issues with pack size mod always being there
Clusters are missing corrupted modifiers
Necropolis modifiers
Tinctures have double items with no implicits
Amulets showing eater/exarch implicits and should not
Heist Body armour and weapon enchantments
Harvest enchantments
Abyss jewel issue (0% chance to Avoid being Chilled, (20-25)%
chance to Avoid being
Frozen)
Primordial Remnant quant/rarity mod not showing
Logbook and memory implicits showing for all mapping bases
Find out where the weights for Grasping Mail Breach modifiers are officially
located
Import glove enchantments obtain through Katakohi's Ducat
Invitations all mods have 0% increased Pack Size in your Maps and they have
logbook/memory
implicits
when
they shouldnt as well, corrutps seem off also
Misc
Custom user price setting
Path of Exile Sign-on for character item import
Bulk pricing setting and toggle
Patreon Sign-on
Speed up fossil optimizer even more
Add blight ring enchantment required oils
Add a notice for modifier type pools for when weightings are not know (synth mods)
Ad space
Item has been destroyed
X
X
Class details
Item details
One or more issues encountered while attempting import