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Introducing Craft of Exile 2

Craft of Exile 2 is a complete refactor of Craft of Exile aiming to fix the lingering issues of the old site as well as adding every possible crafting methods that were missing.

The following is a shortlist of what is new. Please consult the Roadmap page to see what I am working on.


Calculator

  • Allows for complex requirement setups with multiple requirement groups (and, or, not)
  • Open affix/prefix/suffix as a requirement
  • Create a simulation from the current calculator setup feature
  • Visual feedback of worker steps being ran

Emulator

  • Save items to local browser storage
  • Inventory browsing in the style of game tabs with import/export features
  • Last changes output window
  • Item property values editing
  • Item modifier values editing
  • Item flag editing (corruption, sanctification, mirror, split, etc)

Simulator

  • Flowchart editing area
  • Visual feedback directly in flowchart while running
  • Allows for multiple routes between steps
  • Save simulations to local browser storage
  • Load item state into crafting interface feature
  • Descriptions for each step
  • Results details for each individual routes

Features

  • The Calculator and Emulator are now a merged interface.
  • Optional fullscreen interfaces
  • User settings saved to local browser storage
  • Improved item visual output
  • Improved price tracking across all modules
  • Modifiers names now shown (of the brute, etc)
  • Toggle between classic and advanced item output using ALT
  • Links to wiki articles for items
  • Pin preferred crafting methods

User settings

  • Profiling notices
  • Reference text toggler
  • Prices in tooltips toggler
  • Default currency
  • League chooser for prices
  • Layout mode
  • Legacy elements toggler
  • Explicits output mode (split or combined)
  • Filter effect (cross-out or hidden)
  • Weight computations toggler
  • Default item output
  • Items ordering (alphabetical or drop level)
  • Tags filter toggler
  • Set up custom pricing for crafting items
  • Compact crafting UI mode

Miscellaneous

  • Maximum modifier item level now taken into account
  • Generation weights now taken into account
  • Improved localization handling
  • Elevated modifiers shown as tier 0
  • Improved versioning (patches)
  • Proper implicit overwrite handling on synth and corrupt

Path of Exile 1

  • Sacred Orb and item defences property handling
  • Additional included modifiers
    • Synthesis modifiers
    • Harvest enchantment modifiers
    • Heist enchantment modifiers
    • Blight ring enchantment modifiers
    • Instilling and Enkindling enchantment modifiers
    • Labyrinth enchantment modifiers
    • Logbook implicit modifiers
  • Crafting methods
    • Generate normal, magic or rare item
    • Sacred Orb
    • Harvest Augment/Reforge
    • Harvest Enchants, Change Influence, Synthesise an item
    • Harvest Elemental Damage Conversion
    • Tailoring/Tempering Orb
    • Bloodstained Fossil
    • Bestiary Prefix to Suffix Conversion
    • Bestiary : Add a crafted Meta-mod, Add influenced mods, etc
    • Tainted currencies
    • Proper Glyphic Fossil Calculations
    • Bloodstained Fossil
  • New bases
    • Strongboxes
    • Relics
    • Logbooks
    • Primeval Remnants
    • Charms
    • Sentinel
  • Fossil optimizer
    • Remaining time, combinations per second feedback
    • Editable worker count for splitting task
  • Proper heist jewellery affix limit handling

Path of Exile 2

  • Game reference text tooltips
  • Crafting methods
    • Generate normal, magic or rare item
    • Armourer's Scrap
    • Artificer's Orb
    • Blacksmith's Whetstone
    • Architect's Orb
  • New bases
    • Strongboxes
  • Special jewellery bases support (gloam, tenebrous, dusk, penumbra amulets/rings and distorted amulet)

Data

  • Item data browser
  • Modifier data browser
  • Filters and search feature
  • View raw modifier tiers and group data details
  • View raw item data details
  • Improved patch data compare feature